1.035: A Boatload of Bugfixes


Hello! Just over a month from launch, and there is a smorgasbord of bugfixes and QOL improvements now live on Itch. A sincere thank you to all who have purchased the game. Check out the full list below.

— Fix bug where save sometimes locked in endless mode games

—  Fixed bug where reactors were appearing twice in some endless mode sessions, causing lots of downstream impacts if the shadow-glitch-reactor was purchased (eg an unintentional infinite money glitch)

— Misc stability improvements and fixes, including a 'stability mode' for lower powered machines

— Fix bug where menu page would not honor audio/volume settings

— Improvements to performance of visualizer & cluster computing 3D views

— Decrease level needed to get the secret top rank

— Fix bug where rolling income would get stuck if income becomes zero

— Remember previous full screen state

— Balancing tweak for endless mode that makes things easier to maintain in late-late-game. More to come here.

— Fixed the bug where ghost windows would haunt the machines of some users after closing the game 

— Made it impossible to delete unused cluster computing connection code messages.

— Added a popup message to alert the user when Infinite Money Glitch mode is unlocked after completing the game on the Slow mode. I think a few were missing this — it’s pretty fun!

—Fix temperature unit bug where some temperatures would still show in F when C was selected.

— Added more safety checks to calculations, and began migrating to big.js for the less frequent operations.

— Added a toggle to disable the automatic pause (that happens when the game window is inactive) to the settings menu.

— Fixed bug where save and firewall upgrades would remain locked in endless mode.

— Fix bug where downgrading the first camera level to 0 would re-lock the surveillance hub.

— Added scrollbar to dataset list.

—  Fix for a few different bugs that were happening with the audio, including the voice message ducking causing strange side effects and settings not being applied between sessions.

—  Fix for the 'final rank' not triggering in endless mode.

—  Fix where opening the logstream at the end of the game would cause some sessions to crash

—  kWh -> kW, MWh -> MW, etc.

Files

FACEMINER-x64.zip 586 MB
21 days ago
FACEMINER-darwin-universal.zip 647 MB
21 days ago
FACEMINER-linux-x64.zip 581 MB
21 days ago

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